Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Bug Animator blocks x movement of rigidbody2D but allows y movement

Discussion in 'Animation' started by Spiele_Spiela, Jan 18, 2021.

  1. Spiele_Spiela

    Spiele_Spiela

    Joined:
    Apr 13, 2020
    Posts:
    3
    Hi,

    I have a Gameobject with an Animator, Rigidbody2D, BoxCollider2D and a Test script

    The Animator has one Animations, that doesn't change the position (wirte defaults is disabled). Apply root motion is enabled. I want to add more animations that will change the position (as this is only a test Project to find a solution to this "bug?").

    Now in the Test script I am now setting velocity to new Vector(1,1) so it should move diagonally up-right. But it doesn't, it only moves up. Disabling the animator results in the correct movement.

    The blinking box ist the one with the animator, both have the same script and I enable the movement at the same time.


    Test script
    Code (CSharp):
    1. public class Test : MonoBehaviour
    2. {
    3.     public bool move;
    4.     Rigidbody2D rb;
    5.  
    6.     private void Awake()
    7.     {
    8.         rb = GetComponent<Rigidbody2D>();
    9.     }
    10.  
    11.     void FixedUpdate()
    12.     {
    13.         if (move)
    14.         {
    15.             //rb.velocity = new Vector2(1f, 0f);
    16.             //rb.velocity = new Vector2(0f, 1f);
    17.             rb.velocity = new Vector2(1f, 1f);
    18.         }
    19.     }
    20. }