Hi! I have a character with run animation and shoot animation. The shoot animation needs to blend into the run animation, so it can run and shoot at the same time. But I can't get it to work. Here is a small video clip of what I have done. I have changed the Avatar Mask to the Base Layer now. In the video is in the Shooting Layer which is wrong. I really need help with this. If someone could make me a tutorial I would be very grateful.
Your second layer is setup as an override layer with a mask that override everything except the right arm, this is exactly what we see on the video when you start to shoot. In this case you probably want an additive layer with a mask that affect only the upper body, also you will need to setup you shot animation as an additive motion to use it in this layer http://docs.unity3d.com/Manual/class-AnimationClip.html look at Additive Reference Pose. In the importer you can only choose a reference pose from the same Take, it can be outside of the animationc lip range but must be from the same take If you need more flexibility you need to use scripting which allow you to set a reference pose from any animation clip. http://docs.unity3d.com/ScriptReference/AnimationUtility.SetAdditiveReferencePose.html