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Feedback Animator and Renderer.

Discussion in 'Animation' started by Brother_77, Feb 15, 2022.

  1. Brother_77


    Feb 8, 2019
    The situation is on the Player Character:

    Parent GameObject holds the Animator component and the child GameObject hold the SkinnedMeshRenderer.

    On collision with a certain objects I disable and enable the SkinnedMeshComponent to give a flashing effect. After testing no errors and it seems smooth, but I am considering would this disabling of Mesh could somehow mess up the animator ? Because as the character moves it still "flashes".

    Thank you for your time.