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Animations with physical friction on external objects

Discussion in 'Animation' started by Chio98, Jan 12, 2021.

  1. Chio98

    Chio98

    Joined:
    May 25, 2018
    Posts:
    5
    I have a problem.
    I have an animated character and I want that the animations apply friction on external objects. In order to do so I read that I have to check "Animate Physics" in the animator controller. But in addition to that every part of the animated object must have a kinematic rigidbody.
    So... where I should put this rigidbodies? The rig has a hierarchy like this: rig->root->DEF-spine, torso...
    and it's the one I exported from Blender and created with the rigify add-on.
    Should i put the rigidbodies on specific parts of this hierarchy? On bones? I don't want the animations act physically, I only want that they apply friction on external objects.
    Guys can you help me please?