Search Unity

  1. Looking for a job or to hire someone for a project? Check out the re-opened job forums.
    Dismiss Notice
  2. Unity 2020 LTS & Unity 2021.1 have been released.
    Dismiss Notice
  3. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Animations with physical friction on external objects

Discussion in 'Animation' started by Filippobeltrami, Jan 12, 2021.

  1. Filippobeltrami


    May 25, 2018
    I have a problem.
    I have an animated character and I want that the animations apply friction on external objects. In order to do so I read that I have to check "Animate Physics" in the animator controller. But in addition to that every part of the animated object must have a kinematic rigidbody.
    So... where I should put this rigidbodies? The rig has a hierarchy like this: rig->root->DEF-spine, torso...
    and it's the one I exported from Blender and created with the rigify add-on.
    Should i put the rigidbodies on specific parts of this hierarchy? On bones? I don't want the animations act physically, I only want that they apply friction on external objects.
    Guys can you help me please?