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Animations on Daz3d generated characters.

Discussion in 'Works In Progress - Archive' started by mcanty, Apr 21, 2012.

  1. mcanty

    mcanty

    Joined:
    Mar 28, 2012
    Posts:
    14


    This is a shot from Steorra (Star Stories). This is one of the player characters. We are using a modified version of the locomotion system to get the Daz3d characters to work in the game. We also had the Daz3d characters rigged at mixamo and purchased all the animations on the rigged character. As a bonus all the Daz characters that we had rigged at mixamo use all the motions from any of the characters that have motions from mixamo. We may be releasing a online demo if we can generate funding through kickstarter. Visit our site at http://www.mouseplayproductions.com. You can also see our videos on youtube. just search for Steorra. Oh and here is the kickstarter project if anyone wants to help. http://www.kickstarter.com/projects/263416473/steorra-lectio-star-stories.
     
    Last edited: Apr 21, 2012
  2. yavadoo

    yavadoo

    Joined:
    Mar 24, 2012
    Posts:
    102
    That looks really awesome.
    I was also looking in to the DAZ Characters.
    Just a few questions...
    I assume you have the DAZ Game License, why do you animate your characters at mixamo instead of using the native DAZ Rig?
    How did you reduce the polycount? Did you use the Decimator?

    Good luck with your project.
     
  3. mcanty

    mcanty

    Joined:
    Mar 28, 2012
    Posts:
    14
    We are using the daz Decimator. We also do some poly reduction in 3d studio or lightwave depending on the artist. As for mixamo rigs and animation, we did so to save time and cost on the demo. We wanted to see if mixamo was a way to go with some of the NPCs later.