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Animations occurring concurrently instead of sequentially

Discussion in 'Animation' started by DRDemo, Sep 19, 2017.

  1. DRDemo

    DRDemo

    Joined:
    Aug 31, 2017
    Posts:
    3
    I am a beginner so my apologies for what may be a very simple question.

    I have a tower of cubes, I want the first to move up 10 units, then the cube below to follow the first, once the first animation is complete.

    I have created an animation clip on the top cube, and an animation on the cube below. I have created an animation controller and connected the 2 animations using a transition from one animation to the next.

    When I press play, both cubes move up (animate) simultaneously; there is no delay or transition.

    I should make it clear the animations are on separate objects. The only tutorials I can find show character animations, and multiple animations on the same object.

    My end goal is that the animation whole tower moving upwards - cube-by-cube- is controlled by moving a slider.

    Please help.

    Many thanks in advance.
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Not to get too specific, but you need to hold the second cube until (something), then make the animation on the second cube play after (something) happens. You can do this a number of ways so look into the animation learn section for additional information.