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Question Animations Not Working Properly on Import from Blender to Unity

Discussion in 'Animation' started by LeanneCreed21, Jan 17, 2024.

  1. LeanneCreed21

    LeanneCreed21

    Joined:
    May 26, 2021
    Posts:
    7
    I have a set of animations on my armature in blender which are all working fine. It's four different animation actions which I exported using the correct settings for exporting an animated model. See below export settings from blender:

    upload_2024-1-17_21-20-46.png

    When I drag the model into the assets folder in my Unity project, the animations look all wrong. They have 1 or 2 frames and move weirdly, not like they should. I get the following error in Unity upon importing:

    upload_2024-1-17_21-23-51.png

    Which does not make sense as in blender, the frame rate is set to 30 FPS.

    When I select the FBX in the asset folder and click into the animation tab, as you can see the frames are not getting picked up by Unity:

    upload_2024-1-17_21-25-34.png

    I tried changing the animation type to Legacy, I saw this was a solution online but it did not affect anything:

    upload_2024-1-17_21-27-13.png

    I am really confused and would greatly appreciate any help on offer, thank you!

    Unity version 2022.3.10f1
    Blender version 3.3.1
     

    Attached Files:

  2. LeanneCreed21

    LeanneCreed21

    Joined:
    May 26, 2021
    Posts:
    7
    I found out that the version of blender I was using had a bug. After installing the latest version, Blender 4.0, re-exporting my animations, then importing them into Unity, they now work as expected.