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Question Animations line up when using generic rig but don't on humanoid rig

Discussion in 'Animation Rigging' started by JosephApex, Dec 19, 2023.

  1. JosephApex

    JosephApex

    Joined:
    Jan 13, 2021
    Posts:
    9
    Recently I've been running into import issues with my fbx for two characters using mocapped animations. The characters fingers are supposed to touch at certain points but for some reason they don't unless set to a generic rig. This would be fine except one of the character rigs is used for animations across multiple hours of animations set for a humanoid rig. The only thing that changed in the pipeline was we changed our mocap suits. All other import and export settings remain the same and animations do match up as expected when imported into maya.
     

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