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Bug Animations imported from Blender have 1 fps instead of 30 fps

Discussion in 'Asset Importing & Exporting' started by Klausbdl, Oct 14, 2022.

  1. Klausbdl

    Klausbdl

    Joined:
    Aug 12, 2013
    Posts:
    64
    I don't know what could possibly be causing this. In the console it says:

    ImportFBX Errors:
    Framerate was set to 0.00, it's been reset to 1.0.

    When I export the animations with 29.97 fps or 60 fps it works just fine, but it seems Unity doesnt like the number 30 for some reason. I can get away with 29.97 fps, but it's really weird since it never happened before.

    Unity version: 2021.3.10f1
    Blender version: 3.3.1
     
    igorbaeyens and TobyWu like this.
  2. bastien_humeau

    bastien_humeau

    Unity Technologies

    Joined:
    Jun 14, 2017
    Posts:
    191
    Hey @Klausbdl,
    that definitely looks like a bug, would it be possible for you to open a bug with the bug reporter so that we can have access to your blend file?
    If you can reply here with the bug number once it's reported I'll have a look at it.
    Thanks!
     
    kasimozacar likes this.
  3. bastien_humeau

    bastien_humeau

    Unity Technologies

    Joined:
    Jun 14, 2017
    Posts:
    191
    Hi there,
    We got someone internally who reached out with the same issue today.
    After some investigation, it looks like the blender exporter in Blender 3.3.1 has an issue when exporting FBX files with this framerate. It's working fine with FBX exported from Blender 3.2.1.
     
  4. Klausbdl

    Klausbdl

    Joined:
    Aug 12, 2013
    Posts:
    64
    @bastien_humeau sorry for not responding earlier. Glad you guys found out the problem. Hope Blender fixes this.