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Animations going under the origin

Discussion in 'Animation' started by Prashanthbv, May 7, 2015.

  1. Prashanthbv

    Prashanthbv

    Joined:
    May 7, 2015
    Posts:
    4
    Hey Guys. I have exported a character as an fbx which works perfectly fine in Maya, but when i get into the game in Unity it goes under the ground . I mean the characters Hip is starting from the Origin which makes the lower half of the body go under ground! Attached an Image to let you know what happening!Could someone let me know a solution for this please. Thanks
     

    Attached Files:

  2. waythewanderer

    waythewanderer

    Joined:
    Apr 6, 2015
    Posts:
    92
    Make sure to play around with "Based Upon" under Root Transform Position (Y) under the animation tab when you highlight this model in the Inspector. You can choose between Original and Mass Center to fix it.
     
    theANMATOR2b likes this.