Ok, guys: for the last couple of days I have been trying to get little pieces of the puzzle how to get animations right, but I'm gonna need some help. I got my model running, jumping, idling, all that, but when I want to make small tweaks to the position, I get totally lost. Is it that mecanim just assumes everybody has a motion capturing equipment at home to create tailor made animations?? Animation is new to me, I will have to ask beginner questions. I tried to do my homework but I just don't find what I'm looking for. So far in learning Unity I have been amazed how the Unity community provides so many perfect answers. Here's what I'm trying to accomplish: working with a layer and an avatar mask, I want to grab a position from one animation, tweak it, rotate the head, bend the arm, stuff like that. That stance should be my new animation. Really it shouldn't even animate, just put the limbs in the right position. How do you do this? This is what I did: I made the shortest clip of the stance I like, and put that in my animator. Select the model so that I can bring up the animation, which is just one keyframe. I can actually add some new keyframes and it sort of works to create a new stance. Then I must have closed it down or something because all of a sudden it's read only. When I click on the shoulder for instance, it does that thing where it wants me to create a new animation just for the shoulder. Not what I want. I just want to move and rotate the limbs and joints to put the model into the desired position. This is taking so much time, with such poor results and no understanding. I really appreciate any help understanding this!