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Animations deform legs and move model into the ground

Discussion in 'Animation' started by MoonEater916, Jan 25, 2018.

  1. MoonEater916

    MoonEater916

    Joined:
    Jan 25, 2018
    Posts:
    2
    Capture1.PNG
    I am fairly new but no matter what i do, this always happens. All i am doing in this was a hip twist animation. Originally I wanted to activate a particle emitter. I have thoroughly searched the forums for answers.

    Please help
     
  2. StickyHoneybuns

    StickyHoneybuns

    Joined:
    Jan 16, 2018
    Posts:
    207
    What program are you modeling and rigging in...Blender? How are you creating your animations, what program? What does activating the particle emitter have to do with the issue? It seems like irrelevant information. This looks like a rigging/animation problem in the program you used to do that in. Nearly every time this has happened to me it was due to improper weight painting, parenting, etc. You can easily test this by saving a copy of your model and deleting all the bones and import back to Unity. If your model looks normal, then we know the solution lies somewhere in rigging.
     
  3. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Looks like it might be a humanoid rig set up issue with root motion, or the avatar setting on the animation is not the same as the avatar setting on the animation.
    Unity Chan is not humanoid compatible by default, without setting it up properly using avatar masking and animation layer management. Creating a new animation for that character and retargeting it onto the default character - is not trivial.

    Really - need more info,
    Possibly the particle emitter was parented to a bone in the rig - in between a bone chain or something causing this error?
     
  4. MoonEater916

    MoonEater916

    Joined:
    Jan 25, 2018
    Posts:
    2
    @StickyHoneybuns: unity chan is from unity not blender. I wanted to confirm blender was not the source by recreating 100% from unity. I mentioned the particle because the end goal is not to get unity Chan working but rather a different blender model. I will try what you said about rigging.


    @TheAnimator: originally yes the the emitter was child to the wrist. However, even when just doing a animation where I rotate unity Chan's whole body I get this issue. It could be that any animation I do results in this. I am fairly new to unity and just trying to start off small here. What should I use to test with if not unity Chan?


    I am also down to do somthing like a twitch or other type of screen sharing to let people comment and suggest ideas. 100% this issue is me being a noob.
     
  5. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Consider first - reviewing all the animation learning material in the learn section. That will give you a solid foundation to proceed.

    Second - use the animations that already come with that model (I think it has a bunch) and set the rig and animations to generic setting instead of humanoid. Should relieve a lot of stresses which you are not ready to solve at this early stage. ;)