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Animations clips return to original position

Discussion in 'Animation' started by elpuerco63, Mar 25, 2016.

  1. elpuerco63

    elpuerco63

    Joined:
    Jun 26, 2014
    Posts:
    271
    My model came with a single long animation clip that has all the various states playing in a given sequence that is not what I require.

    I have separated out all the required sequences into their own clips that I can then place in an Animation Controller with transitions to perform the various animations in the sequence I need.

    The problem I have is that each animation clip starts at their originally created origin so it all goes pear shaped?

    For example lets say my model is facing forwards and I use the clips turn_left90, hop_forward, fly I want the model to do just that, turn left, hop forward in the direction it is now facing then fly.

    But what actually happens is the model turns left, immediately returns to start position, hops forward from their and again returns to original position and then flies at that position?

    I am unsure how I make the animation clips do what I require?