Search Unity

Animations are "offset" from model

Discussion in 'Animation' started by mattypattyfp, Mar 29, 2019.

  1. mattypattyfp

    mattypattyfp

    Joined:
    Feb 13, 2017
    Posts:
    6
    HI All,

    I've packaged my model and animations into one FBX, which I import into Unity. However, my animations are "offset" (transformed) from the model. So when I start an animation, my model jumps to a different position. Is there a way to change the location of the animation. Here are images showing what's going on.

    I'd appreciate any help.

    Matt
     

    Attached Files:

    rboerdijk likes this.