Search Unity

animations and build size

Discussion in 'Animation' started by drewradley, Apr 19, 2014.

  1. drewradley


    Sep 22, 2010
    I use the name@anim route for all my animations which means I end up with a lot of models with animations attached. Is Unity smart enough to only use the clip attached to a model at build or will all those models the animations are attached to get built making the build size significantly larger than it needs to be? Is it better to copy all the animations and delete the models so only the clip is there?