I have an animation clip with a simple curve going from 0 to 1 throughout the duration of the animation clip. I created an animator float with the same name. This animator float is not reading the curve value correctly. The animator float is starting at 0, heads towards -0.09 25% of the way through the curve, goes back towards 0 at 50%, then up to 0.09 at 75%, then back to 0 at 100%. The animation curve goes from 0% to 100% smoothly. Why is the animator reading this animation curve completely differently than what the real curve says?