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Bug AnimationClip asset file serialize issue

Discussion in 'Animation' started by dachu_mica, Feb 28, 2023.

  1. dachu_mica

    dachu_mica

    Joined:
    Sep 10, 2020
    Posts:
    1
    Hello,

    We have some animation clips in our project that were imported from FBX and stored as .asset format. If you check the asset with a text editor, there is a "m_Name" field. When we pull them from SVN, they are all the same. However, once we launch the editor and run the asset import progress, some of the letters in the "m_Name" field may change in capitalization.

    For example, the original "m_Name" field is "a01_b02_c03_d04". After being imported to Unity, some people will get "a01_b02_c03_D04" (changing "d04" to "D04"). This causes their SVN client to have a bunch of changes every time they update their trunk.

    We have tried cleanup, revert, and deleting the "library" folder, but the issue is still happening, and we have no clue about how to fix it. Do you have any suggestions?

    We are using Unity version 2020.3.39f1 on the Windows platform.