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Question Animation works fine in editor, distorted on android build, skin weight is set to 4 Bones

Discussion in 'Animation' started by SassyPantsy, Jun 1, 2022.

  1. SassyPantsy

    SassyPantsy

    Joined:
    May 17, 2020
    Posts:
    142
    Hi all, basically the title.
    My animation works perfectly in the unity editor, but when I build it to android, the mesh gets distorted. In the quality settings, Skin weights is set to 4. I've also tried unlimited, but no difference there.
    Clamp blendshapes (don't know what it means btw, just messing around), is set to false (was true). Any idea?
    I know the fix used to be in the quality settings, but it doesn't seem to work any more.

    Thanks!