I've got a really simple animator controller. There are two states. "Talking" and "Not Talking." Think character portrait. I can't seem to use "Any State" properly. Here's what the graph looks like. Exit Entry -> "Not Talking" Any State -(if state == 1)> "Talking" Any State -(if state == 0> "Not Talking" With this setup, if I set the state = 1; the animation will not play UNLESS I set the transition to say "Has Exit State." If I stop using Any State, everything works as expected. The issue is, I'd like to be able to use Any State since I plan to have many more states and I don't have a crazy n-to-n graph.