Hey everyone! So I finally finished the animations for a fancy Ugui in world space Im working on, however i'm encountering some weird behavior; Ive added an animator to the parent empty game object that all the animated UI elements are on. when i select the game object with the animator attached or any child objects to that game object, all my animated UI elements or curves int he animation window turn yellow and the animation no longer plays. it only works if i select any game object above the one with the animator attached. Here are some screenshots of what is happening and descriptions: As you can see, this is how the animation pannel looks when i am selected on the canvas. the animations play fine. The canvas has my script attached that i will use to toggle between he animations however I had to make another empty game object to attach the animator on because on any object that has the animator attached, this happens: as you can see, all the curve elements that I am animating turn yellow when the game object with the Animator component and children of that game object are selected and when this happens neither of the animations will play... in fact the animation file itself when added to a state in MechaAnim, will not animate in preview. no form of the animation works unless i select a game object that does not have an animator attatched for whatever reason. I feel like it's some kind of disconnect from the assets but it makes no sense, to me anyway. I feel like i may be missing a step or possibly did the order of something wrong when i set everything up. Any ideas on what is happening and could it be a problem when I activate the animation in code?