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Bug animation window atrocious performance on baked animation

Discussion in '2020.1 Beta' started by laurentlavigne, Mar 11, 2020.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    5,840
    The animation in this Maya scene starts at -450
    I set import as no key reduction full bake then press apply
    upload_2020-3-11_5-28-25.png
    after a while the import process finishes
    playback of the timeline is now 10x slower than in maya
    when I double click the clip it shows
    upload_2020-3-11_5-20-31.png
    for about 20 seconds before displaying the dopesheet keys in the animation window
    upload_2020-3-11_5-21-54.png
    and each time i do something in the interface that same hold on window appears
    something includes trying to resize a window
    it's unusable
    it appears that the animation window display is bringing unity to its knees
    and selecting the animation clip in the scene asset does this
    upload_2020-3-11_5-25-54.png
    yes, that's 30 seconds repaint!
    here is what i managed to capture in between editor gui repaint
    upload_2020-3-11_5-27-9.png
    So it appears that the object wide dopesheet, that topmost line of keyframes is 100% optimized and redraw N times for every key
     
    ROBYER1 likes this.