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Bug animation window atrocious performance on baked animation

Discussion in '2020.1 Beta' started by laurentlavigne, Mar 11, 2020.

  1. laurentlavigne


    Aug 16, 2012
    The animation in this Maya scene starts at -450
    I set import as no key reduction full bake then press apply
    after a while the import process finishes
    playback of the timeline is now 10x slower than in maya
    when I double click the clip it shows
    for about 20 seconds before displaying the dopesheet keys in the animation window
    and each time i do something in the interface that same hold on window appears
    something includes trying to resize a window
    it's unusable
    it appears that the animation window display is bringing unity to its knees
    and selecting the animation clip in the scene asset does this
    yes, that's 30 seconds repaint!
    here is what i managed to capture in between editor gui repaint
    So it appears that the object wide dopesheet, that topmost line of keyframes is 100% optimized and redraw N times for every key
    ROBYER1 likes this.