Hello, I am working on a project that would allow me to play some animations in a row. I attached some screenshots of my blend tree and other helpful images I am trying to go from my idle state, which is the default idle in the Mecanim tutorial, to my own animation rigged in Blender to a mannequin character. I have tried the solutions online that ask me to set the rig to Humanoid and copy the avatar definition from Dude avatar, but this causes the body to deform when it transitions to my animation. It looks like it sinks into the ground and deforms to a central point. I don't know what to do, this is my final year project in University and I am pretty much desperate at this point. Before switching the Rig to Humanoid, after the transition, the avatar would just sink half into the ground , stuck in a T pose, but the body would not deform. The collider is set as in the Mecanim tutorial, so I don't think the problem lies with it. Please help!