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Animation Timeline + Facial additive layer

Discussion in 'Timeline' started by MWellman, Jan 11, 2021.

  1. MWellman

    MWellman

    Joined:
    May 27, 2017
    Posts:
    15
    Hello,

    I can't seem to locate the answer to the following question,

    Are we able to have animation layers in the Timeline?

    I would like to use full body anims for the body mechanics (actions, emotes, etc..) and have another track for only the facial animations.

    Is this possible or are layers only available in the Mecanim system?

    Appreciate your answers.
    Thank you,

    Matt
     
  2. gekidoslayer

    gekidoslayer

    Unity Technologies

    Joined:
    Sep 27, 2016
    Posts:
    134
  3. MWellman

    MWellman

    Joined:
    May 27, 2017
    Posts:
    15
  4. gekidoslayer

    gekidoslayer

    Unity Technologies

    Joined:
    Sep 27, 2016
    Posts:
    134
    One trick that you may need to do is on the avatar mask you can expand the transform hierarchy in order to enable any non-standard humanoid bones:

    https://docs.unity3d.com/Manual/class-AvatarMask.html

    see the 'Transform Selection' section - this applies to Humanoid as well as generic - for example you can use the humanoid masking to turn off all of the body mapping and then use the transform hierarchy to enable the bones that make up your character's face.