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Animation Tests (Cinemachine+UmotionPro+LipSyncPro+Eye Controller+Blender)

Discussion in 'Virtual Production' started by alimpo83, Jan 5, 2020.

  1. alimpo83

    alimpo83

    Joined:
    Oct 3, 2012
    Posts:
    55
    Hello everyone,

    I've been trying (yet again) to animate in Unity.

    - I've bought the character model, which had no rig, rigged it in blender. In the face, only the jaw moves, so the talking anims are stiff. The model has got a mouth bag but no tongue or teeth. No blend shapes, only bone animation (I'm not that familiar with blender, follow tutorials in YouTube when needed).
    - Used premade anims and changed / edit them in Umotion Pro.
    - Used the pre recorded Lip Sync audio to test the mouth animation.
    - Finally created the eyes anims using Eye Controller.

    Please tell me what you think. I'm thinking about writing a small short and make it in Unity.
    I've tried animation in the past with Unity, but stopped ( too much work, too little time) and I'm trying to restart that passion!



    Thanks,
    Alimpo
     
  2. alimpo83

    alimpo83

    Joined:
    Oct 3, 2012
    Posts:
    55
    Walther The Bear Test.

    The same setup, created and modded animations, mouth shapes and so on.

     
  3. alimpo83

    alimpo83

    Joined:
    Oct 3, 2012
    Posts:
    55
    Final Edit for the Bear.

     
    BlackBox_Team likes this.
  4. mercuriousreign

    mercuriousreign

    Joined:
    Nov 30, 2017
    Posts:
    5
    Its cool to see Umotion being used for cinematic purposes..I think I have seen one short movie made with it (I think its called BeatiBot?) ...but something about it having its own project file and importing exporting clips makes it feel jarring to work with.