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Animation support in ECS

Discussion in 'DOTS Animation' started by DeeCeptor, May 6, 2020.

  1. DeeCeptor

    DeeCeptor

    Joined:
    Aug 4, 2013
    Posts:
    31
    I've been toying with ECS for a bit, and it's very interesting, but it's been over a year, and the elephant in the room that's been missing is animation (unless I'm stupid and just didn't notice it somewhere). I've seen people write their own solution, but are there plans for an official system for this? This will be a deal-breaker for many people; animation is an integral part of the majority of games, and most people aren't willing/capable of writing their own custom coding solution (if I wanted to write base systems myself, I would write my own c++ engine from scratch).

    The base Unity animator allowed setting of many values and properties, but I'd settle for just changing of sprites/mesh materials.

    If official animation support is already included in ECS, ignore the silly post above and let me know!
     
  2. Krajca

    Krajca

    Joined:
    May 6, 2014
    Posts:
    347
  3. DeeCeptor

    DeeCeptor

    Joined:
    Aug 4, 2013
    Posts:
    31