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Animation speed mec anim ground movement fbx settings

Discussion in 'Animation' started by unitychristy2, Sep 13, 2013.

  1. unitychristy2

    unitychristy2

    Joined:
    Sep 8, 2013
    Posts:
    38
    Hello,
    I have imported a bought fbx character the character is a humanoid and i therefore set as as humanoid (mecanim)

    Hello All,
    I have the character working with scripts c# etc.

    The character doesn't move or translate in the scene (he does animate correctly). All the tutorials I have seen related to mecanim preview of animations the floor grid is passing under the character at speed . With my model he is animating (running) and the floor grid stays still.
    I have tried messing with every setting.
    Is this extra function something I can only achieve with 3ds max or maya?

    or is there a work around with unity or fbx files to get the most out of mecanim.?

    Like I said I purchased the model some months ago not from unity and have a back catalogue of animations I was hoping to bring into the unity product I would rather use mechanim rather than legacy as these are early days of Unity for me so I am trying to pick the technology that isn't going to be dropped tomorrow.

    many thanks
     
  2. Steviebops

    Steviebops

    Joined:
    Apr 9, 2013
    Posts:
    132
    What script are you using to move the character?
    The animation alone wont move, it needs to be scripted to do that.
     
  3. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,697
    Sounds like your animations are in-place (versus root motion).

    To use Mecanim, you'll have to script root motion. Here's Unity's tutorial: Scripting Root Motion.