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Animation shaking

Discussion in 'Animation' started by TheNekoda, Dec 7, 2021.

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  1. TheNekoda

    TheNekoda

    Joined:
    Aug 8, 2021
    Posts:
    24
    Hello!
    I've been trying to setup some animation to walk (press z/w) and run (when I press shift), but I can't seem to figure out how to lock the running animation into place. It goes on forever without the player's transform changing. I've tried to lock the bake pose(XY), but it creates a weird shake, as seen in this video.



    Anyway I can fix that? I assume it has to do with the animation itself, but I don't know what other parameter(s) I can change the help with that.

    Thank you for your time!
     
  2. TheNekoda

    TheNekoda

    Joined:
    Aug 8, 2021
    Posts:
    24
    Well, found a fix. I just needed to select "in place" when downloading the animation.

    Still, if this happened on a custom animation, how can I do it?
     
  3. KalOBrien

    KalOBrien

    Unity Technologies

    Joined:
    Apr 20, 2021
    Posts:
    89
    Closing as you've resolved it. To answer you're question. I believe its best practice when you're animating your own files, you usually dont animate keyframes that change the transform position in the world space. The external tools and format forum area might be able to provide a more detailed answer.
     
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