im making a game and ran into a problem with this script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class axde : MonoBehaviour { public Animation anim; void Start() { anim = GetComponent<Animation>(); } void Update() { if (Input.GetButtonDown("Fire1")) { Debug.Log("fire"); anim.SetBool("fire", true); } } } im getting this error message Assets\axde.cs(19,18): error CS1061: 'Animation' does not contain a definition for 'setBool' and no accessible extension method 'setBool' accepting a first argument of type 'Animation' could be found (are you missing a using directive or an assembly reference?)