Hello. I'm very interested in Animation Rigging, to the point where I've ignored Mecanim/Animator. However, I think Animation rigging is a little bit tied to mecanim? is that the best way to use it? Is there alternative ways. You see I don't wan't to learn the old systems, only if they are used by the new systems, so am holding off learning traditional animation. I don't know the intended workflow because I am a biginner in animating, so if The Developers can give a list or map of a good decent workflow, such as: 1.Bring in already rigged charachter with animations. 2. Put them in a state machine or use it other way ( maybe more detail here) 3. This is the areas to study. etc. I've just imported the ninja project from september. The previous one was all magenta, because of the changes, maybe I should import that again. I'll probably try to figure this out today. But I'm going to leave this here to report my findings, they'll be equivelent to that of a confused chimps, but it's important to try.