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Animation Rigging using local position?

Discussion in 'Animation' started by pippin_mole, Sep 4, 2020.

  1. pippin_mole

    pippin_mole

    Joined:
    May 26, 2015
    Posts:
    10
    Hey

    So I'm trying to create a look IK which basically pivots around a point, so I can apply a rotation based on the yaw of the camera:
    https://gyazo.com/42bde0cce18e8830212e0375c6b86a28

    Notice how if I rotate the parent object, the child object rotates, however the multi-aim constraint doesn't target the new position? Only when I move the actual object.

    Thanks in advanced
     
    SamuelKeller and smithy108 like this.
  2. SamuelKeller

    SamuelKeller

    Joined:
    Nov 9, 2020
    Posts:
    9
    Adding a rig transform to the animated parent object can fix this issue.
     
    yusufyldz318 likes this.
  3. JBR-games

    JBR-games

    Joined:
    Sep 26, 2012
    Posts:
    707
    that fixed the same issue i was having , thanks