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Animation Rigging --- Two bone IK "Pole Angle" options support

Discussion in 'Editor & General Support' started by Rubinhuang, May 11, 2020.

  1. Rubinhuang

    Rubinhuang

    Joined:
    Feb 10, 2017
    Posts:
    4
    After I play with the new Animation Rigging package, especially the Two-bone IK feature, I think this is going to a very useful feature to make a more realistic game character and apply physics to the body.

    One thing I found missing in the tools is the "Pole Angle" support for the joint, as I sometime found the joints bends unexpected, for example the IK on the leg, knees bends sideway, and so far I don't know what exactly leads to this and how can I fix this.

    I upload some screenshot to showcase what I meant, but if anyone has a suggestion, please don't hesitate to share. Thanks!
     

    Attached Files:

  2. Jebtor

    Jebtor

    Unity Technologies

    Joined:
    Apr 18, 2018
    Posts:
    115
    To control the bend of the TwoBoneIK you should add a hint to the contraint. This video(@1:58) shows how you can change the direction of the knee using a hint effector.