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Animation Rigging: Root Motion problem.

Discussion in 'Animation Rigging' started by Danila24ru, Oct 24, 2019.

  1. Danila24ru

    Danila24ru

    Joined:
    Sep 21, 2012
    Posts:
    17
    Hi. I have big problem. Why I can't use rig builder without "Apply root motion"?
    If I disable "Apply root motion" I am getting "Root position or rotation controlled by curves".
    I developing multiplayer game and I should not use "Apply root motion" because it's controll root position and rotation and I can't use client-side prediction. For same inputs I get different Position/rotation results.

    Can I somehow use rig builder without "apply root motion" now? If not. Can you fix it?
     
  2. Danila24ru

    Danila24ru

    Joined:
    Sep 21, 2012
    Posts:
    17
    Okay, I fixed it by enabling Bake into poze XZ, Y and removing 'keys' of root position XYZ from animation clips
     
  3. Antibiotix

    Antibiotix

    Joined:
    Feb 22, 2013
    Posts:
    6
    I am having the same problem. Are you able to shares how to remove keys of root position XYZ ? Thanks :)
     
  4. Danila24ru

    Danila24ru

    Joined:
    Sep 21, 2012
    Posts:
    17
    In animation window. Before do it make copy of animation. Also animation can go bad. Be careful.