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Question Animation Rigging Procedural Walk only updating frame by frame on disabling/enabling!

Discussion in 'Animation Rigging' started by TyroByte, May 16, 2021.

  1. TyroByte

    TyroByte

    Joined:
    Mar 16, 2017
    Posts:
    25
    Hey there,

    I was trying out the Official Procedural Walk Animation Tutorial
    on a bipedal Siren-Head Character which uses a generic avatar.
    I tried it out and after so much testing I noticed that to see any effects, I have to turn on and off the root motion checkbox or the Animation Controller Checkbox to see any effect. On doing so, it updates the foot position.

    Animator is set to always animate and has no clips, skinned mesh renderer has been set to update when offscreen and code is below. Any Help?

    You can find the same post on reddit, as it has videos and pictures. Here's the link.

    https://www.reddit.com/r/Unity3D/comments/ndp467/animation_rigging_procedural_walk_only_updating/

    Thank you very much. I don't know if this is the right thread but if it is, bear with me.