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Question Animation Rigging Package - ChainIK only works on objects already in scene when played...

Discussion in 'Animation Rigging' started by RonnieLusso, Feb 14, 2023.

  1. RonnieLusso

    RonnieLusso

    Joined:
    Dec 27, 2019
    Posts:
    1
    Hey Everyone,

    This is my first time posting on these forms, so I apologize if I did anything wrong.

    Here is the problem: I am using Unity's Animation Rigging Package, Specifically the ChainIK Constraint component. This component works exactly how I would expect it to when applied to any object that is already in the scene.

    But when I try to instantiate objects that are also using the ChainIK Constraint, the instantiated object's Inverse Kinematics do not work. Despite the fact that {The object that was already in the scene before hitting play & The object that was instantiated while I was playing} are both based on the same prefab.

    There should be no difference between these two objects, and yet I cannot figure out why the IK is not working and how to start going about fixing it.

    More Context
    Editor Version: 2021.3.7f1
    Animation Rigging Version: 1.1.1

    If anyone has any information that may be helpful, please do share :)

    Thank you for your time,

    - Ronnie
     
  2. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    9,404
    Welcome. So you know, we have dedicated forums you can use. Your post is about animation, not the editor so I'll move your post to the Animation Rigging forum.