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Question Animation Rigging Package - ChainIK only works on objects already in scene when played...

Discussion in 'Animation Rigging' started by RonnieLusso, Feb 14, 2023.

  1. RonnieLusso


    Dec 27, 2019
    Hey Everyone,

    This is my first time posting on these forms, so I apologize if I did anything wrong.

    Here is the problem: I am using Unity's Animation Rigging Package, Specifically the ChainIK Constraint component. This component works exactly how I would expect it to when applied to any object that is already in the scene.

    But when I try to instantiate objects that are also using the ChainIK Constraint, the instantiated object's Inverse Kinematics do not work. Despite the fact that {The object that was already in the scene before hitting play & The object that was instantiated while I was playing} are both based on the same prefab.

    There should be no difference between these two objects, and yet I cannot figure out why the IK is not working and how to start going about fixing it.

    More Context
    Editor Version: 2021.3.7f1
    Animation Rigging Version: 1.1.1

    If anyone has any information that may be helpful, please do share :)

    Thank you for your time,

    - Ronnie
  2. MelvMay


    Unity Technologies

    May 24, 2013
    Welcome. So you know, we have dedicated forums you can use. Your post is about animation, not the editor so I'll move your post to the Animation Rigging forum.