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Bug Animation rigging offsets model root by several meters since version 2020.2.0a21

Discussion in 'Animation Rigging' started by b4gn0, Sep 14, 2020.

  1. b4gn0

    b4gn0

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    Humanoids characters get offsetted when using a Rig with a Two bone IK constraint.

    The model should be centered on gameobject's transform but it's offsetted by several units

    Disabling either the Rig Builder or the Two bone IK constraint gameobject (while not playing) fixes the problem.

    upload_2020-9-14_12-28-42.png

    Up to version 2020.2.0a19 this used to work without a problem.

    Is there some kind of model import problem?
     
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  2. Catsoft-Studios

    Catsoft-Studios

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    I've seen this too. It started happening after we updated to Unity 2020.2a21 as you mention, although it's quite strange that the offset comes from the Unity version and not the Animation Rigging package itself. Is this a known issue @davehunt_unity ? Or should we prepare a bug report?
     
  3. Jebtor

    Jebtor

    Unity Technologies

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    Hey, we are looking into the issue. A bug report has already been filed. Once a link on the issue tracker becomes available I will post it here.
     
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  4. simonbz

    simonbz

    Unity Technologies

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  5. Catsoft-Studios

    Catsoft-Studios

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  6. b4gn0

    b4gn0

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    @Jebtor @simonbz
    Hi guys, I noticed the issue had a fix pending for 2021.1 for a long time now, is there any news on this?
    Also, will the fix be backported to 2020.2?

    At the moment animation rigging is completely unusable and we have to use 2020.2.0a19 to be able to build our game.
    That version comes with a plethora of already solved problems so we actually have to use two editor versions to develop the game at the moment.

    Thank you!
     
  7. Jebtor

    Jebtor

    Unity Technologies

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    I just checked and can indeed see that the fix has landed in 21.1. I am not sure when this version will make it out. Currently, there is no backport case open, but I will see if we can backport the fix to 20.2
     
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  8. b4gn0

    b4gn0

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    Jebtor and Catsoft-Studios like this.
  9. Ducat

    Ducat

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    2020.2.2f1 Same issue here. Yellow cube - is the target for that palm.
    And this is a Humanoid rig. Seems like it works fine with Generic.
     
    Last edited: Feb 2, 2021
  10. scrcr0

    scrcr0

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    Weird. I'm getting the offset even with a generic rig on 2021.2.0a

     
    Last edited: Feb 21, 2021
  11. ysftulek

    ysftulek

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    I also have the same problem. It happens on the regular synty studio assets, but not on the polygon mini assets. That gives me the idea that it must be about mesh, maybe rig or bone rotations.