When I am doing animation rigging on a humanoid character imported from Blender, the character is offset upwards approximately 20 meters when entering play mode. Without the "rig builder" component activated the animations work fine and the character stays on the ground. The rig builder has 1 rig in it which is a multi-aim constraint on the head bone to look at a target. The head bone does tilt in the air and changing the weight changes the amount of tilt. In my import settings, I have a scale of 100 and convert units to Unity units. With those settings of the character is crushed into a clump of mesh, but the offset without the scaling appears to be much smaller or none. Any help regarding this matter would be appreciated as I have been stuck on this for a few days now.