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Animation Rigging not Rendering Bones.

Discussion in 'Editor & General Support' started by FGPArthurVII, Mar 15, 2020.

  1. FGPArthurVII

    FGPArthurVII

    Joined:
    Jan 5, 2015
    Posts:
    106
    I have imported the new 3D Animation Rigging Package into my project. Unfortunatelly there is still not many tutorials on the subject, but using Unity's Unite video on youtube I decided to take a look for myself.

    I added the "Rig" component to the rigging of my character and added the "Bone Renderer" to some bones, but no bone is actually rendered correctly, instead the only gizmo is this weird "paper sheet with a play" icon, and also I am not able to select any bone by directly clicking the icon on the Scene view



    Does anyone know the solution for that or anything that might help?

    Thanks,
    Arthur
     
  2. ProceduralCatMaker

    ProceduralCatMaker

    Joined:
    Mar 9, 2020
    Posts:
    108
  3. FGPArthurVII

    FGPArthurVII

    Joined:
    Jan 5, 2015
    Posts:
    106
    I have found the solution, It's actually on the setup, "Bone Renderer" should not be on the bones, but in the Character's main parent object along with the Animator. And you should input every bone you want visible in it. Every Bone placed on the list will be rendered.

    upload_2020-3-16_15-42-16.png
    upload_2020-3-16_15-52-57.png


    But I still cannot seem to know how to render some bones as little spheres and not conected to it's children through that prism. It seems that if parent and children are both set to render they will be look connected always, which is not always what we want. Plus, whenever I run an animation even selecting the bones their transformed will be locked and I'll be unable to move or rotate it, still haven't found a fix for this. Feel free to post here anything new about the tool you find or so we can find a solution together.
     

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    jamesk1m129 likes this.
  4. ProceduralCatMaker

    ProceduralCatMaker

    Joined:
    Mar 9, 2020
    Posts:
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    FGPArthurVII likes this.
  5. Hobby-Game-Developer

    Hobby-Game-Developer

    Joined:
    Aug 27, 2017
    Posts:
    14
    The bone amount musst bei below 64. Maybe thats the reason. If you try it manually, it won't work either. So I guess that is the reason. I just gave every bone a bone renderer, copied all the bones inside, except for the finger bones, to be below 64 bones, and then I copied the component and pasted it into the player model. Then I deleted all the bone renderer on the bones.