Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Animation Rigging: How to twist a body' arms while using Two Bone IK Constraints?

Discussion in 'Animation Rigging' started by PJNercessian, Feb 21, 2020.

  1. PJNercessian

    PJNercessian

    Joined:
    Apr 17, 2019
    Posts:
    2
    Using the Two Bone IK Constraint alone works perfectly, and using the Twist Corrections alone works perfectly. However, when both are enabled, you are no longer able to move the hands (using the IK's Target), and it seemingly snaps back the arm to it's t-pose every frame update.

    Anyone have any suggestions on how to get around this? I am trying to create realistic arms for a virtual reality project, but am stuck on getting the arms to twist along with the hand
     
  2. sinjinn

    sinjinn

    Joined:
    Mar 31, 2019
    Posts:
    149
    I have no idea. It would be good if someone could make a video of the processes involved, but I guess it's not ready for prime time yet. There are some talks, and a lot of reading material, but no screen capture where someone with a decent mic just shows you a way to use stuff and give you ideas. I guess there's a lot of assumed knowledge. Probably have to be from an animating and I.K. background.