Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Question Animation Rigging: Foot IK Correction

Discussion in 'Animation' started by skeptika, Dec 31, 2020.

  1. skeptika


    Dec 31, 2011
    While I generally love the new Animation Rigging package, I've yet to figure out how to actually use it for foot correction. Yes, I understand you can use the two bone constraint to move a leg/foot around, rather I'm talking about the typical use case of modifying an existing custom animation with IK to place a foot correctly (on a slope etc).

    Effectively I want to "keep" the custom animation, but offset it by a programmatic amount (raycast to ground, set an IK target there). What's the best constraint/method to use with the Animation Rigging package for this purpose? I couldn't find a single tut or doc on it, everything just shows you how to use the arms in the most basic way. Thanks!