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Feature Request Animation Rigging Effectors: How about a directional one?

Discussion in 'Animation Previews' started by dgoyette, Jul 10, 2020.

  1. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    3,202
    For certain objects, like IK Targets, it's very helpful to be able to look at the target and know its orientation. Currently, the best I can do is the Box Effector, which at least gives me a rough sense. But it would be helpful to be able to use an arrow, or something that gave an unambiguous indication of direction.

    Is it possible to author my own effector from an arbitrary mesh? Or could one perhaps be added to the project?
     
  2. teutonicus

    teutonicus

    Joined:
    Jul 4, 2012
    Posts:
    50
  3. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    3,202
    Heh, well, I feel dumb now. Not sure how I missed the fact that I can assign whatever mesh I want. Thanks.
     
  4. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    3,202
    One behavior I don't understand is, it seems that if I use one of the built-in effector meshes, I can click on the mesh to select the associated game object. But if I use some arbitrary mesh instead, the mesh isn't clickable. Is there something special about the included effector meshes that makes them interactable? Any way to get the same behavior with other meshes?
     
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