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Bug Animation Rigging Constraints One Frame Behind in Preview (Jitter)

Discussion in 'Animation Rigging' started by Ulven2, Jun 16, 2022.

  1. Ulven2

    Ulven2

    Joined:
    Apr 23, 2012
    Posts:
    64
    During animation preview while updating the rig, the constraints appear to be updated one frame late, resulting in an unwanted jitter in the motion. It appears as if the hierarchy is first moved by the gizmo, then drawn for one frame then the constraints kick in and then everything is drawn again.
    The problem exists across all constraints.
    I'm using version 1.1.1 of the Animation Rigging Package in Unity 2021.3.4f1
    Here is the result, a visible undesirable jitter:
    https://dl.dropboxusercontent.com/s/o4kwkkmnl8g8v7z/2022-06-16 15-58-36.mp4
    This is too distracting for animators to work with. Is there something we can do to ensure the constraints are updated also in the frame where the gizmo updated the rig object?
     
  2. ClipzVFX

    ClipzVFX

    Joined:
    Aug 3, 2022
    Posts:
    2
    I am having the same problem. Is there a fix for this?
     
  3. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,363