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Bug Animation rigging broken in 2022.2 and above

Discussion in 'Animation Rigging' started by DenizCetinalp, Aug 7, 2022.

  1. DenizCetinalp

    DenizCetinalp

    Joined:
    Feb 8, 2014
    Posts:
    16
    The rig builder component breaks the character's animations. This is a very simple scene, with a single 2D blend tree in the animation controller.



    This thread looks like the same exact issue: https://forum.unity.com/threads/rig-builder-destorys-humanoid-rig-animation.1290008/

    I try to stay up to date with the latest alpha/beta releases, so I first noticed this in 2022.2.0a13. I am currently stuck on 2022.2.0a10, the last working version I know of. Just today I tried 2023.1.0a4, but no success.

    My guess is it's something outside of the animation rigging package, because I am using animation rigging v1.2.0 (the latest version) in 2022.2.0a10 no problem.

    The thread I linked to above mentions bug IN-4468 was opened up, but I can't find any details.
     
  2. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    295
    The issue is still being processed by our QA team. I'll share the link to the issue tracker when it becomes available.
     
    DenizCetinalp likes this.
  3. thomasdekker_unity

    thomasdekker_unity

    Joined:
    Dec 19, 2020
    Posts:
    1
    The issue seems only there while blending. If the blend tree is at min or max, it animates fine.
    If I put the blend setting in the middle and toggle the Rig Builder on/off, my character pops up and down through the floor. You can turn off Apply Root Motion and it still happens. (using 2022.2.0b3)
     
  4. DenizCetinalp

    DenizCetinalp

    Joined:
    Feb 8, 2014
    Posts:
    16
    Yes, I am observing the same thing too.
     
  5. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    295