Search Unity

Animation Rigging & Bone Rotation Limits

Discussion in 'Animation' started by praagmatic, Nov 21, 2020.

  1. praagmatic

    praagmatic

    Joined:
    Mar 23, 2014
    Posts:
    7
    How can we limit the rotation of bones when using the Animation Rigging system?

    e.g. to stop unnatural limb movement when using the Two Bone IK Constraint?

    I'm trying to using Animation Rigging to create a full body humanoid IK but the system ignores muscle limits on humanoid avatars.
     
  2. SMB_Raphael

    SMB_Raphael

    Joined:
    Mar 15, 2017
    Posts:
    2
    Up ! I'm interested in that too.
     
    DylanCalaf likes this.
  3. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    295
    Hi,

    There is no built-in way to limit bone rotations using Animation Rigging.

    However, the package being an extensible framework, it's possible to write your own custom constraints that would enforce rotation limits upon your rig.
     
  4. EvalDaemon

    EvalDaemon

    Joined:
    Aug 8, 2013
    Posts:
    107
    The animation overrides clamping rotations via script. I guess will have to try pry into the animator itself for this.
     
  5. MohamedTun

    MohamedTun

    Joined:
    May 13, 2021
    Posts:
    39
    Wow ! an entire Package lacking a very very important thing like this! shame !:mad::mad: