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Animation Rigging bone going to rotation (0, 0, 0)

Discussion in 'Animation' started by kas0610, Aug 1, 2020.

  1. kas0610

    kas0610

    Joined:
    Nov 29, 2015
    Posts:
    7
    Hey Unity users!

    I am using the Animation Rigging package, but the bone(s) go to localRotation (0, 0, 0) sometimes and litterally going straight away from where they should be.

    Here is an example:


    Anyone had this and has an fix, because this is mildly weird.
    The position of the target isn't getting changed tho.
     
  2. kas0610

    kas0610

    Joined:
    Nov 29, 2015
    Posts:
    7
    Bump?
     
  3. kas0610

    kas0610

    Joined:
    Nov 29, 2015
    Posts:
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    Okay, so now I have some different bug.
    More info soon
     
  4. kas0610

    kas0610

    Joined:
    Nov 29, 2015
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    It is actually solved... Kind of

    I made some code that modifies the rotation by litteraly 0.01 so it fixes itself.

    This is a pretty breaking issue and I expect this to be solved soon by the team that made animation rigging
     
  5. kas0610

    kas0610

    Joined:
    Nov 29, 2015
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    Got it again after moving to layer based rendering, and syncing the position of the Layer 2 root with the layer 1 root position, sometimes it just snaps away, so bump?
     
  6. kas0610

    kas0610

    Joined:
    Nov 29, 2015
    Posts:
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    Bump? Still happening SOMETIMES