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Animation Rigging bone going to rotation (0, 0, 0)

Discussion in 'Animation' started by kasvzelst, Aug 1, 2020.

  1. kasvzelst

    kasvzelst

    Joined:
    Nov 29, 2015
    Posts:
    2
    Hey Unity users!

    I am using the Animation Rigging package, but the bone(s) go to localRotation (0, 0, 0) sometimes and litterally going straight away from where they should be.

    Here is an example:


    Anyone had this and has an fix, because this is mildly weird.
    The position of the target isn't getting changed tho.
     
  2. kasvzelst

    kasvzelst

    Joined:
    Nov 29, 2015
    Posts:
    2
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