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Animation Rig for animating

Discussion in 'Animation Rigging' started by JohnHudeski, May 20, 2019.

  1. JohnHudeski

    JohnHudeski

    Joined:
    Nov 18, 2017
    Posts:
    126
    I have some old legacy clips that don't translate well as humanoid.
    So I set up the animation rig to retarget the animation to an appropriate rig
    But I don't know how to record the new transferred motion as humanoid
     
  2. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    295
    Hi,

    While Animation Rigging will work with humanoid character, it's operating in a post-humanoid transform space (as opposed to humanoid muscle space). The final result will be a character pose that is not humanoid anymore.

    You can use the GameObjectRecorder (https://docs.unity3d.com/ScriptReference/Animations.GameObjectRecorder.html) to record the new pose in a new generic clip, but you won't be able to retarget the animation to another character this way.
     
    Last edited: May 24, 2019
    JohnHudeski likes this.
  3. JohnHudeski

    JohnHudeski

    Joined:
    Nov 18, 2017
    Posts:
    126
    I have a long winded method of exporting the retargeted animation to FBx
    And then reimport

    Generic -> Humainoid IK -> FBX for reimport (with retargeted skeleton as source)