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animation relative to an object's current position

Discussion in 'Editor & General Support' started by ceteris, Feb 14, 2008.

  1. ceteris

    ceteris

    Joined:
    Feb 9, 2008
    Posts:
    25
    so far I have been able to create a motion animation that I can use on multiple objects, but all the objects I attach the animation to start motion from the original point of recording, not the current position of the object.

    I would like to create a simple motion animation and have the start point be the object's current position.

    anyone know how I can do this?

    thanks
     
  2. AaronC

    AaronC

    Joined:
    Mar 6, 2006
    Posts:
    3,552
    If you move the origional instance to the origin, and create an empty Gameobject, parent your work to the empty GO, then create a prefab out of that? Or just a copy from within the hieracy..
    AC