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Resolved animation properties are "missing" but i never deleted them.

Discussion in 'Animation' started by kij_od_miotly, Mar 8, 2023.

  1. kij_od_miotly

    kij_od_miotly

    Joined:
    Jan 27, 2022
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    that's it
     
  2. Homicide

    Homicide

    Joined:
    Oct 11, 2012
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    657
    Umm, more info needed for ... well , basically anything.

    But - 'add them again'. lol.
     
  3. kij_od_miotly

    kij_od_miotly

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    Jan 27, 2022
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    i want to add more info but i have no idea what could have caused that, and i have tried adding them again but when i closed and reopened the animation menu they were missing again
     
  4. Homicide

    Homicide

    Joined:
    Oct 11, 2012
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    Umm, i dont even know where to being here, can you get a short vid of your issue? I personally have never had my animator components just 'poof'. But, its Unity, you never know, hehe.
     
  5. kij_od_miotly

    kij_od_miotly

    Joined:
    Jan 27, 2022
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    here's the proof:

    (also i was tired and thought that when you said "just "poof"" you said just proof)
     
  6. Homicide

    Homicide

    Joined:
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    Ok - so , i couldnt really see much in that video, but what i did notice, was that indeed, all the references were corrupted. Generally when you see all that yellow, its a case of you renaming something, but the animator uses strings that were already there, prior to the change. Changing the names indeed screws the references.

    For eg: you select the Thigh, and it shows a spine reference . but how can a spine be a child of the thigh? Seems your stuff is broken for sure.

    Might be related.