Hello Unity i have a problem with my characters animation .Why is it that when i export my characters from blender and put them into unity there fine but when i apply the humanoid rig to it the characters animation looks all crunched up like a ball?.I have applied all the modifiers in blender then export them.Does anyone know why this happens if so can someone tell me how i can change this? I Also configure the avatar mask.
I'm not talking about the avatar mask, I'm talking about the avatar, where you assign the bones correctly. Also what modifiers are you talking about exactly ? Also make sure the fbx import size in Unity is the same for the model and animations otherwise you might obtain strange results.
Yes i have configured the avatar but when i do the animations keep screwing up and when i dont configure the avatar its perfectly fine