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Animation Problem

Discussion in 'Animation' started by IKilledKenny_2, Mar 9, 2014.

  1. IKilledKenny_2

    IKilledKenny_2

    Joined:
    Aug 20, 2013
    Posts:
    98
    Hello Unity i have a problem with my characters animation .Why is it that when i export my characters from blender and put them into unity there fine but when i apply the humanoid rig to it the characters animation looks all crunched up like a ball?.I have applied all the modifiers in blender then export them.Does anyone know why this happens if so can someone tell me how i can change this? I Also configure the avatar mask.
     
    Last edited: Mar 9, 2014
  2. Alf203

    Alf203

    Joined:
    Dec 7, 2012
    Posts:
    461
    Hi,

    Did you configure your avatar ?

    Please post in the animation section next time.
     
  3. IKilledKenny_2

    IKilledKenny_2

    Joined:
    Aug 20, 2013
    Posts:
    98
    Yes i did
     
  4. Alf203

    Alf203

    Joined:
    Dec 7, 2012
    Posts:
    461
    I'm not talking about the avatar mask, I'm talking about the avatar, where you assign the bones correctly.

    Also what modifiers are you talking about exactly ?

    Also make sure the fbx import size in Unity is the same for the model and animations otherwise you might obtain strange results.
     
  5. IKilledKenny_2

    IKilledKenny_2

    Joined:
    Aug 20, 2013
    Posts:
    98
    Yes i have configured the avatar but when i do the animations keep screwing up and when i dont configure the avatar its perfectly fine