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Animation problem -Lightwave to unity-

Discussion in 'Animation' started by impheris, Aug 6, 2021.

  1. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    439
    Hi and good day.
    Well i'm having a bad day with unity, i have this problem with the bones and animations. As you can see on the first image a bone is working very bad. I'm using lightwave to model, rig and animate. In the second image you can see is working fine in Lightwave (ignore the face) In Unity i set the Rig > Animation type to Generic (because i do not want to use all those bones from Humanoid) I'm using Unity 2019.4 LTS.

    In Inspector > Import Messages there is a message that says:
    Clip Base Stack has import animation warnings that might lower retargeting quality: Note: Activate translation DOF on avatar to improve retargeting quality.
    "Bone_(9)' is inbetween humanoid transforms and has rotation
    animation that will be discarded.
    Bone_(9)_1' is inbetween humanoid transforms and has
    rotation animation that will be discarded.

    Am i missing something? Can you help me?
    Thanks...
     

    Attached Files:

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    • 2.jpg
      2.jpg
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    Last edited: Aug 6, 2021
  2. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    439
    i figured out, thanks...
     
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