I made a simple animation for my camera to make it look like the character was climbing through a window. It works when the animation is attached just to the camera, but this moves the camera away from the FPS controller so movement is messed up. My solution was to also put the animation on to the FPS controller and play them at the same time. But when I do this, the animation plays with my character facing and moving backward. (the animation itself is not backward but my character's location snaps to the wrong side of the window and they climb "out" instead of into the window. Why is this happening? Please help, this is frustrating.